What is this all about?

Huh?... QUAKE Arcade Tournament Edition !?!...What is this all about you ask?

Well, this blog is really just a work in progress at the moment.

As it grows, I am going to attempt to create a sort of historical record for this very short lived commerical ARCADE game from 1998.

Many are not even aware of the existence of such a thing and many don't even believe there ever was a special edition of QUAKE specifically made for commercial Arcade play.

The game was housed in a full sized upright arcade cabinet with a 27" 640x480 VGA display screen and a custom Trackball controller setup with 7 separate action buttons. It ran on a custom PC known as the Quantum3D Quicksilver Arcade PC. While that may sound impressive, this was 1998 and in reality it was only a 266 MHz Pentium II running under Windows 95!! However, with its custom graphics card setup it was pretty high end for the time... especially in an Arcade cabinet. The setup also contained a proprietary I/O card known as the Quantum3D Game Control Interface or GCI.

This game is noted (on KLOV and other lists) as being one of the RAREST Arcade games ever created. Hence, there is a large amount of people that believe this is some kind of hoax and that it NEVER existed, or that it never made it past the prototyping stage.

The rumour also claims that there were only 20 working cabinets ever manufactured. However, this appears to be completely false in that there are countless accounts of this game having been seen and played all over North America over the years. What this rumour does NOT take into account is that the game was actually marketed for the most part as a RETRO CONVERSION KIT for commercial arcade owners who already were in possession of useable cabinets and parts to complete a Quake Arcade Tournament Edition installation.

I believe the reason that the rumour began is that the Laser-Tron partnership (see posts on custom cabinet below) was in fact VERY SHORT LIVED. What many failed to realize though is that the Laser-Tron fully complete cabinet ($7,500 in 1998 dollars) was only 1 of 3 ways that the game was being marketed to arcade owners. Yes, the white Lazer-Tron cabinet is in fact very rare, but the game itself actually got out there, mainly as a retro conversion kit from LBE Systems & Opus Entertainment. However, given that we are now talking about 1998, it might as well have been a lifetime ago,.... and memories fade..... and cabinets and original parts end up crushed, in landfills, or gathering layers of dust in basements and storage units.

Taking an educated guess, I think that probably a couple hundred of these units (in CONVERSION KIT form) made it out across North America back in the day. So, YES it is STILL a very rare Arcade game... whether the real number is 20 or 200.

Anyway... More detail later.

LAZER-TRON Industry Magazine Ads

Here are the LAZER-TRON ads from 1998. Lazer-Tron out of California was one of the partners along with Id Software, LBE Systems & Opus Entertainment which was attempting to market a new idea to commercial arcade owners.

The main idea was to have a generic (but customized) upright cabinet that was based on the Quantum 3D Quicksilver Arcade PC. This would have allowed arcades to have multiple cabinets linked together for multiplayer action, and the given the owners the ability to change out older titles for newer ones month to month with nothing more than an update from a software CD ROM , and a change in the Cabinet Marquee and Control Panel Overlay. There was also to have been an optional integrated printer for creating Tickets or Redemption Vouchers to act as prizes of a sort for winning gameplay.

QUAKE A.T.E was actually the FIRST game to be issued with this idea. Unfortunately, due to legal and financial issues, the idea failed and basically vanished. More on that later.

PS: You will note that ALL of the websites of the firms noted in the ad are NO LONGER active.

Excerpts from Actual ATE setup installation Manual

I have the actual LBE Systems 42 page manual that was part of a Retro Conversion Kit.


COMING LATER..........
Its a CONVERSION unit, not a Lazer-Tron

Original May 1998 Press Release for LBE Systems Quake Arcade Tournament

Friday May 1, 10:01 am Eastern Time

Company Press Release
SOURCE: LBE Systems, L.L.C.

LBE Systems Releases QUAKE - Arcade Tournament Edition;

Unique New Deathmatch Level Offers Updated Enemies; New Weapons

DALLAS, May 1 /PRNewswire/ -- LBE Systems, L.L.C.(TM) announced today the release of the arcade version of id Software's QUAKE. QUAKE(R) -- Arcade Tournament Edition brings id Software's unique new deathmatch level, ''The Edge'' to the arcades.

The arcade version of QUAKE, scheduled to begin shipping on May 15, will run on the world's first multi-player arcade game network, SparkyNET OS(TM).

''QUAKE -- A.T.E. gives a large number of QUAKE players an opportunity to experience the excitement and thrill of playing multi-player QUAKE in the arcades,'' said Todd Hollenshead, CEO, of id Software. ''QUAKE -- A.T.E. is designed to operate on high end Intel Pentium(R) II
PC systems to enhance the game experience and immerse the player into the QUAKE environment.''

''QUAKE -- Arcade Tournament Edition is a great example of taking a popular PC home game and bringing it to the arcade'' said Intel's Albert Y. Teng, director coin-op market development Intel Corp [Nasdaq:INTC - news]. ''QUAKE arcade players will clearly enjoy the
same incredible graphics and unsurpassed network game play they love on their home PC, even more on the Open Arcade Architecture version.''

About QUAKE --
Arcade Tournament Edition

 With original QUAKE characters and weapons, ''The Edge'' is unique to the arcade version of QUAKE. id Software's new deathmatch level gives QUAKE players the opportunity to play a deathmatch level not available on the PC.

In a multiplayer deathmatch you not only seek out and destroy your friends (well, enemies) in their easily identifiable skins, but you have to watch your back for the multiplayer bots. These bots are artificially intelligent robots that go head to head with the player in deathmatch.

New single player game features include a new arsenal of weapons and updated enemy
animations to enhance the game play experience in the arcade version of QUAKE. An
automatic continue feature allows game players to continue in single player mode without
having to restart at the beginning of a level each time they die. An enhanced scoring system
increases the competitive nature of tournaments.

About SparkyNET OS
LBE Systems SparkyNET OS arcade game network is an easy-to-use, cost- effective system
that is designed to stand up to the rigors of the arcade environment. SparkyNET OS provides
for a server-less multiplayer environment to supports up to 16 arcade units without adding any
dedicated servers. Sixty-four arcade cabinets can be networked together with the addition of
a SparkyNET Host Server. In addition, SparkyNET OS provides operators with an
easy-to-use interactive interface to easily update software, maintain scoring tables and report
accounting data. Additionally, it supports multiple coin door options including tokens, card
readers and bill acceptors. SparkyNET OS gives the arcade operators greater flexibility in
adding content and PC based arcade units.

''LBE Systems mission is to provide operators, both big and small, an opportunity to take
advantage of the flexibility of PC based arcade systems,'' said John Fowler, President of
LBE Systems. This flexibility will allow them to create an exciting environment to play the top
multi-player PC games on high end networked computer systems. These systems are
generally unavailable in a majority of homes which will bring game players into the Arcades
and FECs to have fun.''

''With their model of adapting hit PC games like Quake for multi-player arcade play, LBE
Systems is clearly at the forefront of the burgeoning PC- based coin-op movement,'' said
Ross Q. Smith, Quantum 3D executive vice president of sales and marketing. ''The home
version of Quake is amazing, but the arcade Quake experience -- at 60 frames per second
on a Heavy Metal system with your friends right next to you is something altogether different
and better. The Heavy Metal products are the only systems that are specifically designed to
meet the functionality, performance, environmental, and cost requirements of the coin-op and
LBE markets. And when you play arcade Quake on a Heavy Metal, you'll know why we did

About the Hardware
Quake -- A.T.E. will be available in a standard 27'' VGA monitor cabinet and a deluxe 33''
VGA monitor upright and a deluxe upgrade kit with a VGA monitor and graphics. A sit down
cabinet will be offered in the near future. LBE Systems and Quantum 3D have teamed up to
produce a video card that will allow operators to use existing CGA monitors. The result is
LBE Systems' unique Legacy Kit that addresses the concerns of operators to protect their
current investment in cabinets and monitors. The SparkyNET OS arcade network software
and Quake -- A.T.E. come bundled with the cabinets and kits.

LBE Systems has selected Quantum 3D's Heavy Metal model HM233G and Quicksilver 2
OS 233 to power its line up of products. Both of the Quantum 3D's are shipped in custom
enclosures that are optimized for the rigors of the arcade environment. Compliant with the
Open Arcade Architecture platform, the HM233G includes an Intel Pentium II(R) processor,
Quantum 3D's Obsidian2(TM) 90-4440 AGPTV real time 3D graphics accelerator, the
professional version of the Obsidian2 S-12 AGPTV, and the Company's Game Control
Interface (GCI(TM)-2) -- designed to interface coin-op and industrial input/output control
devices to a PC.

About the Companies
id -- Freud's primal part of the human psyche and one of the hottest game shops on Earth --
has been rocking the gaming world from
Mesquite, Texas
since 1991. As a renown leader in
the industry, id Software has forged frenetic titles such as Wolfenstein 3-D, DOOM, DOOM II,
QUAKE and, most recently, QUAKE II. With their intense graphics and mind-blowing
adventure, id's games have continually broken retail and shareware sales records. And, in
keeping with tradition, id's advanced QUAKE II engine is leading the next revolution in 3-D
interactive games with both single and multiplayer technology. Check out more about id
Software at

LBE Systems, L.L.C., headquartered in Richardson, Texas, with a development studio in San
Francisco, publishes and markets PC based arcade games that run on the company's
proprietary arcade network operating system, SparkyNET OS(TM). LBE Systems is
dedicated to providing quality content in the form of games, entertainment programming and
information to the
Arcade / FEC marketplace. LBE Systems is a member of Intel's Open
Arcade Architecture Forum and a contributing member in the definition of the Open

SDK within the forum. For additional information check out LBE Systems athttp://www.lbes.com.

LBE Systems(TM) and SparkyNET OS (TM) are Tradenames and Trademarks of LBE
Systems, L.L.C.

QUAKE(R) is a registered trademark of Id Software, Inc. The Id Software(TM) name is a
trademark of Id Software, Inc.

Quantum 3D, the Quantum 3D logo, Obsidian, Obsidian2, GCI, GDK, Gameframe, Heavy
Metal and Affordable Reality are trademarks of Quantum 3D, Inc. All other trademarks and
registered trademarks are the property of their respective manufacturers. All Rights Reserved

SOURCE: LBE Systems, L.L.C.

Quantum3D & Acclaim Europe Press Release

Although the following is not specifically related to Quake:ATE, here is the text from another Quantum3D Press Release from around the same time period advising on another partnership where variations of the Quicksilver Arcade PC were planning on being used for other gaming platforms....

Quantum3D(TM) and Acclaim(R) Entertainment Join Forces to Deliver PC-Based Coin-Op Systems in Europe

ATEI, LONDON, Jan. 27 /PRNewswire/ -- Acclaim(R) Coin-Operated
Entertainment, Inc. announced today that it has selected the Quantum3D(TM),
Inc. Quicksilver(TM), a PC-based realtime 3D visual computing platform, as the
foundation for their new arcade PC system, Acclaim Arcade PC(TM). Based on the
Open Arcade Architecture (OAA) platform specification, the Quicksilver system
is targeted for cost-sensitive visual computing applications such as coin-op,
location-based entertainment, visual simulation and training. The system
allows consumer level game developers access to coin-op venues as a means to
market their new titles, and coin-op developers can deploy their titles to the
PC-based home market with minimal porting issues and loss in game fidelity.
     Acclaim will be among the first companies worldwide to ship OAA-compliant
coin-operated games and systems using Quantum3D's Quicksilver. The system
utilizes the Obsidian(TM) 100SB graphics board and Game Control Interface
(GCI(TM)), both are reference level hardware peripherals in the OAA platform
     "Acclaim selected Quantum3D's PC-based Quicksilver systems with return on
investment in mind," said Leon Deith, sales director for Acclaim Coin-Operated
Entertainment, Inc. "Using the Quicksilver system, our Arcade PC will launch
an exciting new arcade game, Wipe Out Arcade, the first in a whole new
generation of graphically advanced and varied titles on a changeable CD
system. This method is easier and cheaper than PCBs and cartridges, with the
longevity and upgradability of a PC."
     The Acclaim Arcade PC is geared to deliver outstanding arcade quality
graphics while leveraging the flexibility of the PC. The Arcade PC's games can
be changed by the simple means of a new software upgrade. Operators using
Acclaim's unit can receive new games on a CD-ROM and are easily installed. By
utilizing the technology of the Quicksilver system, the Arcade PC arcade games
can now take full advantage of the networking capability and open architecture
of the PC.
     The Quicksilver system, which is now shipping, is available in either
commercial or industrial enclosures. For PC-based coin-op applications, the
Quicksilver QS233G, packaged in a commercial mid-tower chassis with additional
cooling for coin-op enclosures, is based on the Intel(R) 440LX chipset and
includes a 233MHz Intel Pentium(R) II processor, 32 Megabytes of SDRAM,
Microsoft Windows(R) 95, a 3.1GB EIDE hard drive, 24x CD-ROM drive, 1.44MB
floppy drive, Yamaha 3D audio subsystem, Intel Pro 10/100 PCI Ethernet network
interface card (NIC), Quantum3D Obsidian 100SB realtime 3D graphics
accelerator and the Quantum3D GCI, a unique, low-cost realtime I/O subsystem
designed to interface coin-op control devices to the PC. Other configurations
and options, including 266MHz and 300MHz Pentium II processors, multiprocessor
and rack-mount systems are also available.
     "We are excited about the progress being made by manufacturers such as
Quantum3D, who are developing systems based on the Open Arcade Architecture
specification," said Albert Teng, director of arcade market development for
Intel Corporation. "With the new Quicksilver system, now there is a widely
available OAA compliant platform on the market giving coin-op game developers
new opportunities to develop for PC-based arcade systems."
     "The coin-op industry is rapidly moving toward PC-based systems for their
overall re-usability and cost-effectiveness, and Quantum3D has experience in
both PC-based realtime 3D graphics and coin-op platform development," said Bob
DeKett, director of business development for Quantum3D. "In addition to our
complete line of realtime 3D accelerators and our Game Control Interface
technology, we now can offer companies such as Acclaim, complete integrated
systems. Our focus on providing the cost-effective, high-performance systems
that are tailored for the needs of the coin-op market will enable us to become
the largest provider of integrated visual computing systems for the coin-op
and LBE industry."

     About the Products
     Based on the Open Arcade Architecture (OAA) platform specification, the
Quicksilver system is designed for cost-sensitive visual computing
applications including coin-op, location-based entertainment (LBE), visual
simulation and training. The OAA specifications were developed to bring the
benefits of the PC infrastructure to the coin-op and LBE industries. First,
game developers can develop and deploy their games on the same platform which
reduces the cost of creating a game by decreasing development time and by
virtually eliminating porting time. Secondly, the combination of the
Quicksilver platform using Quantum3D technology and the Pentium(R) II
processor, gives more developers the opportunity to launch their titles into
the "big-screen" video game venues that include coin-op/arcade and LBE
markets. Third, coin-op game developers may create content with the knowledge
that similar performance levels will be available on consumer-level PCs within
12 months. More information on the OAA specification may be found on the World
Wide Web at http://www.openarcade.com.
     At the heart of Quicksilver is Quantum3D's Obsidian 100SB-4440V realtime
3D graphics accelerator. Optimized for running exclusive-mode applications
under Microsoft Direct3D, 3Dfx Interactive Glide, and OpenGL  3D APIs, the
Obsidian 100SB-4440V employs a scan-line-interleaved, 6-chip implementation of
3Dfx Interactive's Voodoo Graphics technology that maximizes the use of the
chipset's patented "texture streaming" architecture to produce 2.4 Gigabytes
per second of dedicated graphics memory bandwidth. Such low-latency bandwidth
enables the 100SB-4440V to deliver filtered texture fill rate performance of
90 Megapixels per second, with trilinear filtering with per pixel LOD mip
mapping, z-buffering, alpha blending, perspective correction and per pixel fog
enabled -- significantly exceeding the performance delivered by all other PC
graphics accelerators, as well as most graphics workstations and image
generators, irrespective of cost. The 100SB-4440V also features simultaneous
TV-out and a unique on-board authentication feature designed to enhance the
protection of coin-op games, visualization applications and other proprietary
software from software pirates.
     Also key to the Quicksilver system is Quantum3D's GCI -- a unique,
low-cost subsystem designed to interface coin-op and industrial input/output
control devices to personal computers. GCI bridges the gap between traditional
arcade style controls such as joysticks, steering wheels, buttons, and
coin-mechanisms and the PC. With support for Microsoft's DirectInput along
with Quantum3D's own Game Control Library, GCI allows developers to design
video games for "out-of-home" venues without worrying about the specific
electrical and mechanical aspects of I/O devices increasing productivity and
speeding up time to market.
     Pricing for entry level Quicksilver systems for coin-op applications, the
QS233G, which includes an Intel 233MHz Pentium-II processor, an Obsidian
100SB-4400V realtime 3D accelerator, and GCI starts at $3,195. The Quicksilver
system is available now in volume quantities from Quantum3D for coin-op, LBE
and visual simulation developers, VARs and integrators.

     About the Companies
     Quantum3D, headquartered in Santa Clara, California, develops and markets
price/performance leading solutions for the advanced visual computing
marketplace. Quantum3D focuses on delivering "Affordable Reality(TM)"
solutions, which include the Quicksilver(TM) line of integrated PC-based
visual computing systems, the Obsidian  family of realtime 3D graphics
accelerators for PC-based coin-op/LBE, visual simulation and training, and
digital content visualization markets, and the Ventana(TM) and MGX(TM)
families of low-cost, high performance, true-color graphics accelerators for
RISC and Intel Architecture-based workstations. In addition, Quantum3D markets
realtime 3D scene management and visualization software including OpenGVS(TM)
realtime 3D scene management API from Gemini Technology, Inc. and the
RealiStorm(TM) realtime visualization plug-in software from RealiMation, Inc.
Quantum3D also markets the GCI(TM) and Gameframe(TM) family of realtime input
products, related tools and subsystems that enable its customers to exploit
the full capabilities of the company's systems and graphics hardware products.
Quantum3D is manufacturer member of AMOA and IAAPA, and is a charter member of
the Open Arcade Architecture forum.
     Acclaim Entertainment is based in Glen Cove, NY. Acclaim Entertainment,
Inc. is a leading worldwide publisher of software for Nintendo, Sony, Sega and
personal computer hardware systems. Acclaim also publishes comic books,
develops coin-operated arcade games, operates motion capture studios and
distributes a variety of entertainment software from other publishers
worldwide. Visit Acclaim's Web site, www.acclaimnation.com.
     NOTE:  Quantum3D, the Quantum3D logo, Obsidian, GCI, Quicksilver, Heavy
Metal and Affordable Reality are trademarks of Quantum3D, Inc. Acclaim Arcade
PC, Acclaim Entertainment and the Acclaim logo are trademarks of Acclaim
Entertainment, Inc. Voodoo Graphics is a trademark of 3Dfx Interactive. Intel
and Pentium are registered trademarks of Intel Corporation. Microsoft and
Windows are registered trademarks of Microsoft Corporation. All other
trademarks and registered trademarks are the property of their respective

SOURCE  Quantum3D Inc.

Related Links...

Info page at KLOV / International Arcade Museum

Basic Info page at Arcade-History.com

QUAKE : General History of the Game (Wikipedia Entry)

3dfx : Parent of Quantum3D General History (Wikipedia Entry)

And the following awesome link will take you the personal pages of G. Donovan who has painstakingly crafted a huge historical record of all things 3dfx & Quantum3d from the late 90's/early 2000's including the Quantum 3D Quicksilver Arcade PC. Thanks Man!!

G. Donovan's Archive of all things 3dfx & Quantum3D